![]() On Steam, it would put us well into the top #100 right now, in the neighbourhood of some of the most successful niche games such as Elite Dangerous, Factorio, Rimworld and Cities Skylines, despite our more expensive pricing policy.This is also more than 3 times the numbers that we had during our last beta phase, which was the most popular one.This puts Albion at around 2 well-populated WoW servers.For an average WoW server, it can be much lower than that. Highly active WoW servers on average have around 2.000 CCUs.This means that a weekly active user in Albion Online creates much more actual in-game activity as a weekly active player in a typical MMORPG game. These numbers are much higher than in typical MMO games. Also, weekly active Albion players play on average for 4 days per week. ![]() Somebody who plays just 1 minute per day counts the same as somebody who puts in 8 hours.Īlbion Online is a hardcore game, meaning that the average daily active player puts in about 4 hours per day. It’s much different from “daily active” or “weekly active users”, as for these metrics, logging in just once per day or week already counts - they do not necessarily tell you much about the actual in-game activity. It measures how many players are online in the game at the same time, hence measuring the actual in-game activity. The metric for this is “concurrent users” (CCU). Often, players are counted even if they are inactive, or if they just played once in the last quarter.įor an MMO, it’s important that the world is active and there are lots of people to interact with. Often, huge numbers are thrown around for marketing purposes without much meaning.įor example, if the number of “players” is mentioned without much extra info. In this thread, we will share key population numbers with you, provide important background information and present you with an outlook of how we see the population develop going forward.ĭifferent metrics are used when talking about population in online games.When making comparisons, it is extremely important to base them on the same metric. However if this were something just on the official website or launcher, savvy folks would be able to scrape this and track it in a similar manner which would still be beneficial.The player population numbers in Albion Online are an often talked about topic. This would allow SBI to add further features to this if they wanted, such as historical lookups for peak concurrent or daily active users. The ideal implementation for this would be an additional API endpoint, such as /players, that returns the current active, logged in, players. Neither of these are really conducive to determine what the peak concurrent users in a day are however. Special thanks to MurderLedger for providing me with the number of people involved in lethal PvP on this date, 38,229 players were seen involved in lethal PvP which accounted for 14.11% of the active users that day. However that is a metric that is including people who may have logged in for 10 seconds, so it could be far from what the peak concurrent users for that day would have been. Periodically SBI has published some numbers: J271K daily active players Given this is a game that has its content divided between lethal and non-lethal, this metric doesn't do a good job showing the full picture and requires pure speculation on how many players aren't involved in lethal content or including the slippery players who are involved with lethal content but don't get killed as they evade their killers. Currently the only way to get an accurate minimum number of active players is by using the kill events API and tracking players involved with lethal PvP.
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